Creeper Bats are small hostile mobs that spawn naturally in the Nether. They fly around aimlessly like vanilla bats, but when they spot a player they dive straight towards them and explode just like a creeper — complete with the iconic fuse flicker and the creeper primed sound.
With only 1 heart of health they are easy to kill if you spot them in time, but in the dark of the Nether that is easier said than done. They drop gunpowder on death, making them a risky but rewarding encounter for players venturing across lava lakes.
The mod is highly configurable via a TOML config file — health, explosion radius, damage, fuse length, detection range, spawn rates per dimension and drop amounts can all be adjusted. Loot tables and biome modifiers are fully overridable via datapack, making the mod a great fit for modpacks.
| Dimension | Weight | Min | Max |
|---|---|---|---|
| Nether | 10 | 1 | 3 |
| Overworld | 0 | 1 | 2 |
| End | 0 | 1 | 2 |
| Option | Default |
|---|---|
| maxHealth | 2.0 |
| explosionRadius | 1.5 |
| explosionDamageMultiplier | 1.0 |
| fuseTicks | 30 |
| explosionDestroysBlocks | true |
| fuseCancelsOnLostSight | true |
| Option | Default |
|---|---|
| detectionRange | 16.0 |
| chargeSpeed | 0.6 |
| roamSpeed | 0.15 |
| Option | Default |
|---|---|
| dropGunpowder | true |
| minGunpowderDrop | 0 |
| maxGunpowderDrop | 2 |
| xpDrop | 5 |
Ship a pre-configured creeperbats-common.toml in your modpack's config/ folder to set defaults for your players.
Replace what Creeper Bats drop by providing your own file at:
data/creeperbats/loot_table/entities/creeper_bat.json
Override per-dimension spawn rates via biome modifier files at:
data/creeperbats/neoforge/biome_modifier/creeper_bat_spawns.json
Add spawns to any modded dimension by creating a new biome modifier file pointing to that mod's biome tag — no code required.
{
"type": "neoforge:add_spawns",
"biomes": "#yourmod:is_your_dimension",
"spawners": [{
"type": "creeperbats:creeper_bat",
"weight": 10,
"minCount": 1,
"maxCount": 3
}]
}